Most likely I would be tweaking everything for my own campaign, but it would be nice if I didn't have to do EVERYTHING from scratch.Īt least as far as the 20th anniversary editions are concerned, this is pretty much exactly what is going on. I could really use a bunch of NPCs I can work from as well. I'm pretty solid on the core mechanics and am now focused on getting more comfortable with the magic system.īut I wish there were published adventures for MAGE I could reference. The random questions to register are all reference to other Onyx Press products requiring me to Google the answers, which was a big turn off.ĭo people buy this stuff for lonely play? Do they just like reading all stories that pad all the books? Does anyone actually play the game? There are so few resources for the game that I seriously question whether it is meant to be played. Even registering for the Onyx Press forum to post questions to Mage discussion boards was annoying. The whole attitude of the Onyx Press seems to cater to uber fans and an attempt to create some kind of an in-group. Even the quick starts and reference guides are heavy for a system that just does not seem like it needs to be so complicated. I've built up a MAGE character sheet in Role, which will be an ideal platform for running my on-line MAGE game and having to design the character sheet has forced me to work my way through the rules more. Even character creation is a confusing mess. Also the rules in the main book are just terribly organized. I can always go to the main book for setting material. I would would love to a reference that was only the rules. But every time I have to go to the rule book, I want to toss it and work on my Cortex Prime game instead.įirst, Onyx Press pads the book with so much fluff-pages and pages of stories. I've been outlining campaign ideas and am excited when I'm doing that. The core mechanics are fine, the magic system is unique and flavorful and the primary reason for me wanting to run a MAGE game.
Never have I had such a love/hate relationship with a game. Gah! I should change this thread to MtA20 support group. They will all be contradictory, of course, but that's Mage Tight focus works well - the story will grow organically from there.įire off any questions you have as you go - myself or another Mage fan will be happy to jump in and share our thoughts. My chronicle just turned 25 this August, and we started out with stuff like "save this church from being demolished because it's a Node" and "rescue your brother from the Nephandus" and "accidentally blow up the Technocracy safe house with a tragic gas explosion" and the like. Mage is a huge game, but your chronicle doesn't have to be. Set a scope that you and your players are comfortable with and just stick with that. But you should definitely start small, focus on a particular area and theme, and just explore that through play.
Mage Made Easy is a better place to look. The M20 Quickstart isn't great at explaining the game - it's more of a collection of rules excerpts. Your idea of starting as Orphans and learning through play is the perfect way to go. Then, after a relatively low stakes confrontation or two with the supernatural (and learning the basics of the game system without having to deal with casting and spells right away), they could all awaken, preferably in connection with and as a (partial) consequence of the previous confrontation - and over the course of the next few stories you could introduce the advanced mechanics, step by step, with time to practice and without everyone having to learn everything right away. I'd introduce the World of Darkness gradually, through the eyes of mortals, or as Mage calls them, Sleepers - that is, all the PCs would start out as mostly ordinary people, maybe with a sixth sense, second sight, or something similar, a basic and hazy magical perception.
AKASHIC BROTHERHOOD CHARACTER SHEET SERIES
Magical, Technology, Vehicles, Weapons, etc.I haven't GMed Mage for ages (even though it used to be a fav rpg of mine), so I can only give you only a basic tip or two that you probably already have thought of.Īnyway: if I were you, I'd start by extending the Prelude into a series of full-fledged, short one shots. Mother, Father, Guardians, Brothers, Sisters, etc.įighting Styles, Languages, Training, etc.Īugments, Jewelry, Magical, Technology, etc.
AKASHIC BROTHERHOOD CHARACTER SHEET DOWNLOAD
Let me know what additions and subtractions you’ll make in your own sheet.Ĭlick Here to Download an advanced Character Sheet I’m sharing it here with you to use in your own stories and development. No character sheet ever seemed to have just enough details, without it being too much information. I can’t even count how many hours I’ve spent searching for and looking at Character Forms, Character Profiles, Character Sheets, Character Worksheets … you name it, I searched for it and looked at it.